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Thread: All MKWii File Names List


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    All MKWii File Names List

    Filenames are now also on Custom Mario Kart Wiki: HERE!

    Ok, I make this thread to avoid ones like "MKW Music Filenames??" or else

    Some credits to Johnny! which posted a list of names over at MarioKartCustoms ( Here) it saved me some works

    IN-RACE CHARACTERS/VEHICLES

    la_bike = Flame Runner
    la_kart = Offroader
    lb_bike = Wario Bike
    lb_kart = Flame Flyer
    lc_bike = Shooting Star
    lc_kart = Piranha Prowler
    ld_bike = Spear
    ld_kart = Jetsetter
    ldf_bike = Standard Bike L
    ldf_kart = Standard Kart L
    ldf_bike_blue = Standard Bike L (Battle Mode + Blue Team)
    ldf_bike_red = Standard Bike L (Battle Mode + Red Team)
    ldf_kart_blue = Standard Kart L (Battle Mode + Blue Team)
    ldf_kart_red = Standard Kart L (Battle Mode + Red Team)
    le_bike = Phantom
    le_kart = Honeycoupe

    ma_bike = Mach Bike
    ma_kart = Classic Dragster
    mb_bike = Sugarscoot
    mb_kart = Wild Wing
    mc_bike = Zip Zip
    mc_kart = Super Blooper
    md_bike = Sneakster
    md_kart = Daytripper
    mdf_bike = Standard Bike M
    mdf_kart = Standard Kart M
    mdf_bike_blue = Standard Bike M (Battle Mode + Blue Team)
    mdf_bike_red = Standard Bike M (Battle Mode + Red Team)
    mdf_kart_blue = Standard Kart M (Battle Mode + Blue Team)
    mdf_kart_red = Standard Kart M (Battle Mode + Red Team)
    me_bike = Dolphin Dasher
    me_kart = Sprinter

    sa_bike = Bullet Bike
    sa_kart = Booster Seat
    sb_bike = Bit Bike
    sb_kart = Mini Beast
    sc_bike = Quacker
    sc_kart = Cheep Charger
    sd_bike = Magikruiser
    sd_kart = Tiny Titan
    sdf_bike = Standard Bike S
    sdf_kart = Standard Kart S
    sdf_bike_blue = Standard Bike S (Battle Mode + Blue Team)
    sdf_bike_red = Standard Bike S (Battle Mode + Red Team)
    sdf_kart_blue = Standard Kart S (Battle Mode + Blue Team)
    sdf_kart_red = Standard Kart S (Battle Mode + Red Team)
    se_bike = Jet Bubble
    se_kart = Blue Falcon

    Add at the end of these names...

    -bds = Baby Daisy
    -bk = Dry Bowser
    -blg = Baby Luigi
    -bmr = Baby Mario
    -bpc = Baby Peach
    -ca = Birdo
    -dd = Diddy Kong
    -dk = Donkey Kong
    -ds = Daisy
    -ds3 = Daisy (Biker Outfit)*
    -fk = Funky Kong
    -jr = Bowser Jr.
    -ka = Dry Bones
    -kk = Toadette
    -ko = Toad
    -kp = Bowser
    -kt = King Boo
    -la_mii_f = Large Mii Outfit A (Female)
    -la_mii_m = Large Mii Outfit A (Male)
    -lb_mii_f = Large Mii Outfit B (Female)
    -lb_mii_m = Large Mii Outfit B (Male)
    -lg = Luigi
    -ma_mii_f = Medium Mii Outfit A (Female)
    -ma_mii_m = Medium Mii Outfit A (Male)
    -mb_mii_f = Medium Outfit B (Female)
    -mb_mii_m = Medium Mii Outfit B (Male)
    -mr = Mario
    -nk = Koopa Troopa
    -pc = Peach
    -pc3 = Peach (Biker Outfit)*
    -rs = Rosalina
    -rs3 = Rosalina (Biker Outfit)*
    -sa_mii_f = Small Mii Outfit A (Female)
    -sa_mii_m = Small Mii Outfit A (Male)
    -sb_mii_f = Small Mii Outfit B (Female)
    -sb_mii_m = Small Mii Outfit B (Male)
    -wl = Waluigi
    -wr = Wario
    -ys = Yoshi

    Example: Yoshi's Mach bike = ma_bike-ys
    Obviously, there isn't funky's blue falcon and things like this ^^

    NOTE: add _2 and _4 at the end of the name for splitscreen mode

    TRACKS

    Mushroom Cup
    Luigi Circuit beginner_course.szs
    Moo Moo Meadows farm_course.szs
    Mushroom George kinoko_course.szs
    Toads Factory factory_course.szs

    Flower Cup
    Mario Circuit castle_course.szs
    Coconut Mall shopping_course.szs
    DK's Snowboard Cross boardcross_course.szs
    Wario's Gold Mine truck_course.szs

    Star Cup
    Daisy Circuit senior_course.szs
    Koopa Cape water_course.szs
    Maple Treeway treehouse_course.szs
    Grumble Volcano volcano_course.szs

    Special Cup
    Dry Dry Ruins desert_course.szs
    Moonview highway ridgehighway_course.szs
    Bowser's Castle koopa_course.szs
    Rainbow Road rainbow_course.szs
    _______________________________________________

    Shell Cup
    GCN Peach Beach old_peach_gc.szs
    DS Yoshi Falls old_falls_ds.szs
    SNES Ghost Valley old_obake_sfc.szs
    N64 Mario Raceway old_mario_64.szs

    Banana Cup
    N64 Sherbet Land old_sherbet_64.szs
    GBA Shy Guy Beach old_heyho_gba.szs
    DS Delfino Square old_town_ds.szs
    GCN Waluigi Stadium old_waluigi_gc.szs

    Leaf Cup
    DS Desert Hills old_desert_ds.szs
    GBA Bowser Castle old_koopa_gba.szs
    N64 DK's Jungle Parkway old_donkey_64.szs
    GCN Mario Circuit old_mario_gc.szs

    Lighting Cup
    SNES Mario Circuit 3 old_mario_sfc.szs
    DS Peach Gardens old_garden_ds.szs
    NGC DK Mountain old_donkey_gc.szs
    N64 Bowser Castle old_koopa_64.szs

    ______________________________________________

    Luigi Sunset (credits): ending_demo.szs
    draw_demo.szs (like MC, no textures, no lap, no checkpoints, no lakitu when going backwards)
    winningrun_demo.szs (That circuit when you get 1st 2nd or 3rd in a GP/VS)
    loser_demo.szs (That circuit when you finish 4th or worse in a GP/VS and when your battle team lose)
    ring_mission.szs (Galaxy Colosseum)

    BATTLE STAGES

    block_battle.szs = block plaza
    casino_battle.szs = ChainChomp Roulette
    old_battle3_gba.szs = GBA Battle Course 3
    old_battle4_sfc.szs = SNES Battle Course 4
    old_cookieland_gc.szs = GCN Cookieland
    old_house_ds.szs = DS Twilight House
    old_matenro_64.szs = N64 Sky Scraper
    sand_battle.szs = Thwomp Desert
    skate_battle.szs = Funky Stadium
    venice_battle.szs = Delfino Pier

    Note: add _d at the end of the name for MULTIPLAYER (both for race and battle stages)

    MUSICS

    Mushroom Cup

    1-Luigi Circuit -> n_circuit32_n (_f the last round)
    2 Moo Moo Meadows -> n_farm_n (_f the last round)
    3-Mushroom Gorge -> n_kinoko_n (_f the last round)
    4-Toad's Factory -> STRM_N_FACTORY_N (_f the last round)

    Flower Cup

    5-Mario Circuit -> n_circuit32_n (_f the last round)
    6-Coconut Mall -> n_shopping32_n (_f the last round)
    7-DK Summit -> n_snowboard32_n (_f the last round)
    8-Wario's Gold Mine-> STRM_N_TRUCK_N (_f the last round)

    Star Cup

    9-Daisy Circuit -> n_daisy32_n (_f the last round)
    10-Koopa Cape -> STRM_N_WATER_N (_f the last round)
    11-Maple Treeway -> n_maple_n (_f the last round)
    12-Grumble Volcano -> n_volcano32_n (_f the last round)

    Special Cup

    13-Dry Dry Ruins -> STRM_N_DESERT_N (_f the last round)
    14-Moon View Highway -> STRM_N_RIDGEHIGHWAY_N (_f the last round)
    15-Bowser's Castle -> STRM_N_KOOPA_N (_f the last round)
    16-Rainbow Road -> n_rainbow32_n (_f the last round)

    Shell Cup

    17-GCN Peach Beach -> r_gc_beach32_n (_f the last round)
    18-DS Yoshi Falls -> r_ds_jungle32_n (_f the last round)
    19-SNES Ghost Valley 2 -> r_sfc_obake32_n (_f the last round)
    20-N64 Mario Raceway -> r_64_circuit32_n (_f the last round)

    Banana Cup

    21-N64 Sherbet Land -> r_64_sherbet32_n (_f the last round)
    22-GBA Shyguy Beach -> r_agb_beach32_n (_f the last round)
    23-DS Delfino -> r_ds_town32_n (_f the last round)
    24-GCN Waluigi Stadium -> r_gc_stadium32_n (_f the last round)

    Leaf Cup

    25-DS Desert Hills -> r_ds_desert32_n (_f the last round)
    26-GBA Bowser Castle 3 -> r_agb_kuppa32_n (_f the last round)
    27-N64 DK Jungle Parkway -> r_64_jungle32_n (_f the last round)
    28-GCN Mario Circuit -> r_gc_circuit32_n (_f the last round)

    Lightning Cup

    29-SNES Mario Circuit 3 -> r_sfc_circuit32_n (_f the last round)
    30-DS Peach Garden -> r_ds_garden32_n (_f the last round)
    31-GCN DK Mountain -> r_gc_mountain32_n (_f the last round)
    32-N64 Bowser's Castle -> r_64_kuppa32_n (_f the last round)

    Miscellaneous
    Take out the * before each BRSTM name

    * o_FanfareTA1st_32.brstm-------> finish first / Winning Results (Battle)
    * o_FanfareTA1st_only32.brstm---> Finish First (Battle)
    * o_hyousyou_cut.brstm----------> Trophy Presentation (shorter)
    * o_hyousyou_lose.brstm---------> No trophy for you!
    * o_hyousyou_normal.brstm-------> trophy presentations (short)
    * o_hyousyou_winningrun.brstm---> Trophy Presentation
    * o_Option_32.brstm-------------> options
    * o_Start2_32_fan.brstm---------> start your engines (time trial)
    * o_Start32_fan.brstm-----------> Start Your Engines (Race)
    * strm_me.brstm ----------------> band/ fanfare
    * o_Wi-Fi_waiting32.brstm--------> waiting to join (Wi-Fi) and ghost replay music
    * o_Crs_In_Fan.brstm intro-------> race (race)
    * o_Crs_In_Fan_battle.brstm-----> race intro (battle)
    * o_Crs_In_Fan_Wifi.brstm-------> race intro (Wi-Fi)
    * o_Ending_PartA_32.brstm ------>- generique1 end-game (luigi circuit)
    * o_FanfareBTdraw_32.brstm-----> draw / Winning Results (Battle)
    * o_FanfareGP1_32.brstm---------> finish first / Winning Results (Race)
    * o_FanfareGP1_only32.brstm-----> Finish First (Race)
    * o_FanfareGP2_32.brstm---------> finish ok / Winning Results (Race)
    * o_FanfareGP2_only32.brstm-----> finish ok (race)
    * o_FanfareGPdame_32.brstm -----> finish-out / losing results (race)
    * o_FanfareGPdame_only32.brstm--> finish out (race)
    * o_FanfareMIlose_32.brstm-------> defeat / Losing Results (Battle)
    * o_FanfareMIlose_only32.brstm---> Defeat (Battle)
    * o_FanfareMIwin_32.brstm-------> victory / Winning Results (Time Trial)
    * o_FanfareMIwin_only32.brstm---> Victory (Time Trial)
    * o_FanfareMIWinBoss_32.brstm---> victory / Winning Results (Competition)
    * n_BossMI.brstm ----------------> (Galaxy Colosseum, which plays on SADX Twinkle Circuit)
    * o_FanfareTA1st_32 -------------> (victory + winning results [battle], top player)
    * o_FanfareMIwin_32.brstm -------> (also plays for victory + winning results [battle] when your team wins but you're not the top player)

    Battle Stages:

    Delfino Pier = n_venice_n (F for the last minute)
    Funky Stadium = n_skate_n (F for the last minute)
    N64 SkyScraper = r_64_battle_n (F for the last minute)
    GBA Battle Course 3= r_agb_battle_n (F for the last minute) and yes, is "agb", not "gba"
    DS Twilight House = r_DS_battle_n (F for the last minute)
    SNES Battle Course 4 = r_sfc_battle_n (F for the last minute)
    Block Plaza = n_block_n (F for the last minute)
    ChainChomp Roulette = n_casino_n (F for the last minute)
    GCN Cookieland = r_GC_Battle32_n (F for the last minute)
    Thwomp Desert = n_ryuusa_n (F for the last minute) <- NOT SURE

    BRSAR files:
    revo_kart.brsar (contains: menu musics, connecting to WFC musics, character voices, vehicles' sound, star and megashroom music, shell and other items music, most likely very hard to edit properly)
    HomeButtonSE.brsar (probably the home menu sounds, never read anything about this)

    THP VIDEOS

    banana.thp ----- Banana Cup Courses
    battle_cup_select.thp ----- All Battle Cup Stages
    battle_retro.thp ----- Retro Battle Cup Stages
    battle_wii.thp ----- Wii Battle Cup Stages
    cup_select.thp ----- All Racing Cup Courses
    flower.thp ----- Flower Cup Courses
    kinoko.thp ----- Mushroom Cup Courses
    konoha.thp ----- Leaf Cup Courses
    koura.thp ----- Shell Cup Courses
    special.thp ----- Special Cup Courses
    star.thp ----- Star Cup Courses
    lightning.thp ----- Lighning Cup Courses

    class_top.thp ----- Racers Racing When Choosing GP Class
    drift_select.thp ----- Mario Racing In A Kart Showing Automatic Or Manual When Choosing Drift Mode
    indiv_team.thp ----- Pedestal Of Celebrating Racers When Choosing Team Race Or Solo
    multi_top.thp ----- Gameplay Of VS Race And Battle When Choosing One After Choosing Multiplayer Mode
    single_top.thp ----- Gameplay Of VS Race And Battle When Choosing One After Chossing Single Player Mode
    top_menu.thp ----- Little Animations In The Title Screen Right After You Choose Your License

    ending_normal.thp ----- After Getting Gold Cups On All Cups 150cc And Below, It Is The Ending Scene After Sunset Luigi Circuit And Shows A Little Box In The Corner Showing This
    ending_true.thp ----- After Getting Gold Cups On ALL Cups Including Mirror, It Is The Ending Scene After Sunset Luigi Circuit And Shows A Little Box In The Corner Showing This

    TEXTS

    Award_*.szs ----- Award Ceremony
    Channel_*.szs ----- Mario Kart Wii Channel
    Event_*.szs ----- Most Likely A Tournament, But Not 100% Sure
    Globe_*.szs ----- Nintendo WFC
    MenuMulti_*.szs ----- All Screens After Selecting Multi Player
    MenuSingle_*.szs ----- All Screens After Selecting Single Player
    Present_*.szs ----- Getting New Character/Vehicle Screen
    Race_*.szs ----- A VS Race Or Battle
    Title_*.szs ----- Title Screens Until The Screen After Choosing License

    * = Language

    E=English PAL
    U=English NTSC
    I=Italian
    S=Spanish PAL
    K=Korean
    J=Japanese
    F=French PAL
    G=German
    Q=French NTSC (Q standing for Quebec?)
    M=Spanish NTSC (M standing for Mexico?)

    CHARACTERS/VEHICLES IN THE MENU

    *-allkart.szs ----- Character's Vehicles
    *-allkart_BT.szs ----- Character's Vehicles (Battle Mode)

    * = character (same list as in the first part; Example: Yoshi in the menu = ys_allkart)

    CHARACTER SELECTION SCREEN

    Driver.szs

    MENU TEXTURES

    Award.szs ----- Award Ceremony
    Channel.szs ----- Mario Kart Wii Channel
    Event.szs ----- Most Likely A Tournament, But Not 100% Sure
    Globe.szs ----- Nintendo WFC
    MenuMulti.szs ----- All Screens After Selecting Multi Player
    MenuSingle.szs ----- All Screens After Selecting Single Player
    Present.szs ----- Getting New Character/Vehicle Screen
    Race.szs ----- A VS Race Or Battle
    Title.szs ----- Title Screens Until The Screen After Choosing License

    Note: In Korean ISO those files^ end with _R (example: Race_R, Globe_R etc)

    ITEMS/IN-RACE THINGS

    common.szs (everything is here)

    FONT

    font.szs (font_K.szs in the Korean game)

    THE "FOR THE SECURITY" SCREEN

    english.szs = english
    italian.szs = italian
    ...
    for all languages

    PHYSICS ENGINE

    StaticR.rel

    OBJECTS FROM COMPETITIONS

    CommonObj01.szs = Portals (Like in KC's competitions)
    CommonObj02.szs = coin
    CommonObj03.szs = ramp models
    CommonObj04.szs = kinoko's (bouncy mushrooms)
    CommonObj05.szs = pipe, goomba, woodboxes, oil stain, pylon
    CommonObj06.szs = chain chomp, and rolling chomp
    CommonObj07.szs = hanachan (i have no idea how i can tell you the right english word)
    CommonObj08.szs = Dry Bowser's Fire Breath
    CommonObj09.szs = it call: sanbo i'm not sure but i think it's the one who's in Desert Hills.
    CommonObj10.szs = thwomp
    CommonObj11.szs = bomb car
    CommonObj12.szs = bat, dk mountain rock, cataquack

    HOME BUTTON MENU TEXTURES

    homeBtn_ENG.szs
    homeBtn_ITA.szs
    homeBtn_NED.szs
    homeBtn_SPA.szs
    homeBtn_GER.szs
    homeBtn_FRA.szs
    homeBtn_JAP.szs
    homeBtn_KOR.szs
    homeBtn_CHN.szs

    Guess the language

    BEHIND-THE-SCREEN THINGS

    Backmodel.szs -> the waving flag when you are on VS race, the cup when u r on a GP, the 2 balloons when u r battling, the cronometer when on tt (hard to understand maybe)
    Earth.szs -> maybe the earth's textures (when u r on wfc)... all the textures are like 8x8 pixels, and the 3d model is empty

    USELESS THINGS

    old_mario_gc_b.szs (Direct port of GCN Mario Circuit)
    MiiBody.szs (contains mii animation and textures... but idk where those textures are used...)
    savebanner.tpl (image of the savegame)

    UNKNOWN

    old_mario_gc_hayasi.szs
    old_mario_gc_narita.szs
    old_mario_gc_yabuki.szs

    BRRES FILES

    These files are inside szs's. Big list, so I spoiler it

    Spoiler


    HOPE THIS HELPS.

    LEAVE A REPLY IF THERE ARE ERRORS / I FORGOT SOMETHING


    Do NOT quote this post
    Last edited by Eηrγx; 02-03-2014 at 08:30 AM. Reason: add
    ~ 2010-2011 ~

    [insert 2deep4u quote here]

  2. #2
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    Chadderz's Avatar

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    You forgot battle tracks.

  3. #3
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    Eηrγx's Avatar

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    Ok I'm adding them now Thx
    ~ 2010-2011 ~

    [insert 2deep4u quote here]

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    rainbow road music has a 32 on it as well. I tried without it and it didn't work.
    Avatar and Signature commissioned from: http://stubborn-egoist.deviantart.com/


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    <strong>QUOTE</strong> Originally Posted by »Enryx13 View Post
    UNKNOWN

    old_mario_gc_hayasi.szs
    old_mario_gc_narita.szs
    old_mario_gc_yabuki.szs
    What are these?

    I didn't expect this either...


    Formerly #1 on Now 15th:kiss:


    Thanks Crymzon!

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    OMFG! This deserves a sticky! Will be so helpful. Finally get to test my "Invisible Rider" model hack. (No King Boo on Flame Runner, only the bike it self.


    Thanks again for posting!


    Update:

    *requested sticky*
    Last edited by WiiFan2012; 09-23-2010 at 06:13 PM.

  7. #7
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    You forgot a file named Driver.szs. That's used for the character select screen.

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    Thanks LucarioDude (sp?) for the sticky! No more having to guess what the contents of a file are.

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    Hey thx everyone

    @SexyFlareon U r right UPDATED
    @M&SG Added
    @>Vinsta< they r unknown ^^. Anyway, they have textures (the same textures), but no map...
    Last edited by Eηrγx; 09-24-2010 at 01:53 PM.
    ~ 2010-2011 ~

    [insert 2deep4u quote here]

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    <strong>QUOTE</strong> Originally Posted by »Enryx13 View Post
    Hey thx everyone
    @>Vinsta< they r unknown ^^. Anyway, they have textures (the same textures), but no map...
    I know but I thought there was only one...

    I didn't expect this either...


    Formerly #1 on Now 15th:kiss:


    Thanks Crymzon!

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