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Old 03-13-2010   #1301 (permalink)
Formerly Luigi39000vr
 
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OMFG automatic checkpointing!
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Old 03-13-2010   #1302 (permalink)
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QUOTE:
Originally Posted by mariobros View Post
OMFG automatic checkpointing!
^ This :)
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Old 03-13-2010   #1303 (permalink)
Come out come out where ever you are course creator :P
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QUOTE:
Originally Posted by mariobros View Post
OMFG automatic checkpointing!
Yeah THat
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Old 03-13-2010   #1304 (permalink)
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Well if you want a feature list to think about while I finish, here are a few:
Automatic Checkpoints, CPU Routes, Item Routes, Camera pans, etc.
Automatic Minimap with corrected positioning.
Supports importing sections of track from the .obj model format (Might not be available in the beta, glitchy).
3D track design supported.
Allows you to place any items from exsisting tracks (If they are just one .brres file).
Allows you to select a sky from all the exsisting ones.
Complies to an sfp patch which patches a course of your choice.
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Old 03-13-2010   #1305 (permalink)
TheXTC
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QUOTE:
Originally Posted by NinHackd View Post
Hi,
I am creating a custom MKW course and everything works, except for when I actually race on it, because I get a birds-eye view of my kart so I can't see anything except for the road unless I moonjump to a certain height. Also when I turn I flip over! Please help! I think I have the wrong Y value for my road.
idk... atleast thats better than mine. I always fall into invisilble drop offs, and when i begin, i fall through the ground until I use a bullet.
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Old 03-13-2010   #1306 (permalink)
Formerly Luigi39000vr
 
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QUOTE:
Originally Posted by Chadderz View Post
Well if you want a feature list to think about while I finish, here are a few:
Automatic Checkpoints, CPU Routes, Item Routes, Camera pans, etc.
Automatic Minimap with corrected positioning.
Supports importing sections of track from the .obj model format (Might not be available in the beta, glitchy).
3D track design supported.
Allows you to place any items from exsisting tracks (If they are just one .brres file).
Allows you to select a sky from all the exsisting ones.
Complies to an sfp patch which patches a course of your choice.
Holy ****,
.obj support will be awesome :),
Finally there will be a use for my models .
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Old 03-13-2010   #1307 (permalink)
Waiting for Pikmin, Mario, and Mario Kart in HD
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QUOTE:
Originally Posted by Chadderz View Post
Well if you want a feature list to think about while I finish, here are a few:
Automatic Checkpoints, CPU Routes, Item Routes, Camera pans, etc.
Automatic Minimap with corrected positioning.
Supports importing sections of track from the .obj model format (Might not be available in the beta, glitchy).
3D track design supported.
Allows you to place any items from exsisting tracks (If they are just one .brres file).
Allows you to select a sky from all the exsisting ones.
Complies to an sfp patch which patches a course of your choice.
OMG, importing sections from a track? Does this mean we can make Rainbow Gorge? (Rainbow Gorge = Mix of Rainbow Road and Mushroom Gorge)

These features look awesome!



I assume that the 3D Track design will have a .obj model importer? For SketchUp, there is a .obj exporter plugin (for free version) that allows you to export your models.

@mariobros: Which modeler do you use? I use SketchUp

Last edited by WiiFan2012; 03-13-2010 at 01:38 PM.
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Old 03-13-2010   #1308 (permalink)
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QUOTE:
Originally Posted by WiiFan2012 View Post
OMG, importing sections from a track? Does this mean we can make Rainbow Gorge? (Rainbow Gorge = Mix of Rainbow Road and Mushroom Gorge)

These features look awesome!


@mariobros: Which modeler do you use? I use SketchUp

I assume that the 3D Track design will have a .obj model importer? For SketchUp, there is a .obj exporter plugin (for free version) that allows you to export your models.
Google SketchUp pro with built in .obj exporter
...XD
Although... I'm not really that pro

Last edited by Nyanners; 03-13-2010 at 01:49 PM.
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Old 03-13-2010   #1309 (permalink)
Noidea
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I asking this some 2 months ago, and no reply... I ask too on Chadderz with VM, and no reply, I see lots of users here was replied, but not me...
I want to test your tracks/texture models on Dolphin Emulator, its possible emulate?
Please reply this one, I'm gettin' angry!
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Old 03-13-2010   #1310 (permalink)
Formerly Luigi39000vr
 
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Oh BTW have you figured out anything about expanding .brres and .szs files?.
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