So, after much internal debate and not a lot of response to the proposed question as to whether I should make this or not, I figured this thread could be quite useful to prevent vast amount of posting in the "Play custom tracks..." sticky.
Custom Tracks Worldwide took off in a huge way that totally took me aback; was NOT expecting it to be so popular so quickly. I searched earlier on a whim to be placed in a 12-man room within seconds. I also noticed players have been saying "GGs" to each other in the "Play Custom Tracks..." sticky. While this is fine, it's not the intended purpose of that thread, and so this is a thread for the discussion of races that take place in CTWW, or asking for help, or swapping FCs, etc., as well as the home of basic guidelines for keeping CTWW rooms fair and fun. It could also serve as a place to indicate players to watch out for (glitching noobs and whatnot).
Also, it's a good place to say "Hi" if you've got the CTWW patch. Would be fun to track down all the CT players who you can meet out there :)
WHAT'S A CTWW?
So, those of you who've happened upon this by coincidence and haven't a clue what I'm going on about... CTWW stands for Custom Tracks Worldwide. Some 4 or 5 days ago, it was discovered by XeR that it was possible to race in regional rooms on "unused" regions. Specifically, region 8 was being tested on (Nintendo's standard regions stop at 6) and was found to be perfectly working; if two people asked for a regional race on region 8, they'd promptly find each other. It was obvious the usefulness of this; exclusive regional rooms restricted to people fulfilling certain conditions. Currently, CTGP-R v1.00 uses Region 8 and v1.01 uses Region 9.
If you like what you see and want to join in on the fun, it's really simple to do. Simply download the CTGP Revolution v1.01.0000 pack (available from the "Play custom tracks using ONLY an SD card" thread), and when you connect to WFC, Custom Tracks Worldwide will be an option on the list :)
PLEASE STICK TO THESE GUIDELINES...
If you join a CTWW, I would like you to be a fair racer. I obviously can't do anything about it, but you'll rapidly find more people want to play with you if you stick to the following things:
It's not clever nor impressive. Glitches include: Throwing yourself off a track to spawn later in a lap, taking a huge risky "shortcut" that sometimes doesn't count a lap cause it's so pro (hint hint, Kinoko Cave), or a move that significantly reduces the time taken to complete a lap and was obviously NOT the intended method. Should something happen by mistake, don't do it twice, and wait for your opposition to catch up.
"Awww, but it's just for fun!" Who's fun, exactly?
Unless you and your opponent are on good terms and don't mind, stopping behind to hit racers with stars, red shells, etc. is not good practice. And no, I don't count spinning around and going backwards to hit someone with a TC as trolling
Don't vote Random!
It never picks a custom track. These rooms are for custom track races, and people are generally quite irked if you send them to a normal track instead.
Don't vote Nintendo tracks.
As above. If you want Nintendo tracks, go Worldwide.
Keep your CTGP Revolution up-to-date.
Everyone is expected to be running an unmodified
version of the CTGP Revolution distribution. Other distributions are not supported.
Also, if you make a CT and decide you want to play it, I'm afraid you have to wait until it's officially included in the pack; because you will be the only one who even has it. If you're outdated and in a CTWW, what'll happen is the voting screen will get stuck when tracks you don't have are picked. It simply won't choose a track. If you realise the voting screen isn't going anywhere after everyone's voted, switch off and check you're updated. If you're on the start line of a race and lagging, you are fine. Someone else has done something wrong, not you.
Avoid the following tracks:
Despite all my best efforts, it refuses to cooperate and track correctly online. But it IS much better than it was...
(original, not Rezway II). It currently doesn't count laps, the distributed version must be bad.
Broken by yours truly while attempting to fix the ultra cut. Well, I did, but I also broke the lap count a bit too. Not recommended.
Still, at present, 125/128 tracks is pretty good. I hope nobody finds anything game-breaking so I have to ban more.
If you see anyone doing this kind of thing, don't bother sinking to their level and doing the same in an attempt to annoy them. You should probably just post their name round here and relocate to a different CT room to stay out their way. Best way to make someone feel like a noob is to leave them on their own when they act stupid
You'd think this kind of thing would be obvious, but sadly I felt I had to write it having seen all of the above done plenty of times already. These races are supposed to be fun, and good competition, and I don't want people messing that up.
Blatant glitches are not mentioned here. As stated above, all respawn glitch shortcuts and blatantly unintended shortcuts are NOT allowed
. This section is just for more "debatable" shortcuts. Don't do something daft if your cut is not mentioned here; think realistically about it. Post if you're unsure!
Volcanic Skyway 3:
The cloud shroom corner cutter is allowed.
Everything is allowed EXCEPT
the huge cut that leaps from the beginning of the cave to the cannon. (In v1.01, this cut is impossible to get a lap count from.)
N64 Yoshi Valley:
The hop that skips the large corner (the corner with the star box on it) is allowed.
Mountain climbing is allowed.
Desert Mushroom Ruins:
Hopping over the sand to cut a corner directly following the first set of mushrooms is allowed.
The slightly "aquatic" corner cutter is allowed.
GBA Cheese Land:
The jump skip is NOT
allowed. It's too easy to get stuck while attempting to use it.
Bowser Jr.'s Fort:
Leaping the wall to get into the cannon that usually immediately follows a drop is allowed. Arguably glitchy but doesn't save much time at all and gives the track a nice shroomspot.
Punch City 2:
The alternate route through the city (via that unique corner that mysteriously causes a lap count) is NOT
allowed. It causes the position tracker to break, putting multiple people into 1st place, affecting items and shells, etc.
The best times to hunt for CTWWs are from 6:00pm --> 1:00am GMT (1:00pm --> 8:00pm EST) as that's when most people are around and wanting a game. Since the amount of CT players are limited, finding people outside of those hours may be a challenge; you can always try, it can't hurt. It also helps to have 7500VR or more, as most players will have over 9000, and Nintendo likes to match people based on VR, which is fair enough.
Nintendo may well remove the ability to play CTWWs one day. It's within their power, but I don't think they'd want to; we're not exactly doing any harm here, legit players won't ever stumble on our CT rooms (unless some people are still running the v1 patch... if so, get updated!) and they've not done anything in an attempt to stop CT players before, so I don't know why they'd suddenly start now.
Credit for the values needed to play on Region 8 goes to XeR. It's thanks to him that all this is possible. And of course, credit for Chadderz for the CTGP-R code, and credit to the many, many track creators for their work on building the many tracks of the CTGP-R.
Think I should put anything else in this post? Let me know.
The following people will sometimes stream CTWWs live. They're not online all the time, so check these links out every now and again :)
Dr. Cris Angel
Got a stream that you want me to add? Give me a yell!
And finally, the whole point of this thread... I've been racing a lot in CTWWs recently, so I'd like to say GGs to everyone I've seen out there so far. Keep an eye out for me, I'll be playing more randomly without telling anyone beforehand