The Official Mario Kart Wii Model Hacking and New Courses thread! - Page 85 - Mario Kart Wii - The Biggest Mario Kart Wii Forum
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The Official Mario Kart Wii Model Hacking and New Courses thread!


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is coding the SZS Modifier

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11-03-2009, 04:25 PM
  #841 (permalink)  
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Nintendo actually uses a wide vareity of formats which are good for different jobs (if you're interested, the format is displayed at the top when you view a texture). Basically, it depends on the format as to how detailed it will be. Some formats use 'pallets' although these are not supported by the importer at present. The main format used is CMPR which is a little bit like jpeg in that it generalises each 4 by 4 pixel block and encodes that. This can cause some loss of quality but the SZS Modifier tries its best. Most other formats will lose quality, but they are less frequently used. Unfortunately, thats just the way it is and although I could change the texture's format, it would have the same amount of data, so the better the quality, the smaller the image. Sorry for any pixilation this causes.

For the moment my server is back up again, but the electricians didn't show, so it may go down at some point again.

As for the course creator I'm sad to say I'm a bit bogged down with work already from school, so I will probably not get chance to have another look before the weekend. Sorry everyone but you'll have to wait a bit longer.
 
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Visit http://chadderz.is-a-geek.com/wiicoder/download.aspx for the latest SZS Modifier.
All suggestions for improvements welcome.
If you need any help with the SZS Modifier, just ask!
Using SZS Modifier and trying out Camera Tracking. (I.E VFX)

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11-03-2009, 07:59 PM
  #842 (permalink)  
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I understand, School is *more* important than hackin' Wii games.

Interesting about the image formats.

Tip for SZS hacking: I usually keep a "SZS Modifier" on my computer on the side bar of Windows Finder. (I'm a Mac & PC)
 
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Me and Chadderz have something planned...

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11-04-2009, 12:40 AM
  #843 (permalink)  
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Interesting news. According to UgotHacked, .carc files inside of the Wii Fit Plus ISO can, in fact, be opened in the SZS Modifier and have their textures/models viewed. It's unknown whether or not texture/model hacks would work at this time. Interestingly enough, the game uses KCL files in places, which we all know and love. So, we may try porting some things from Wii Fit Plus to Mario Kart Wii if things go to plan
 
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Like my Lulz/Hax? Please level me up!

Thanks to jaredwilli for the 2189-level Promocode!
Watch me live on Nintendo WFC! (Not on all the time though, lol): http://blogtv.com/People/MrBean35000vr
Using SZS Modifier and trying out Camera Tracking. (I.E VFX)

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11-04-2009, 02:27 AM
  #844 (permalink)  
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Oh, I see Mario Fit Kart Plus!
 
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is playing 'Digimon Racing'

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11-05-2009, 01:42 AM
  #845 (permalink)  
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QUOTE:
Originally Posted by WiiFan2012 View Post
Oh, I see Mario Fit Kart Plus!
I lol'd.

What has been found in Wii Fit Plus that is useful for Mario Kart?
 
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^^^^^^^^ Seen online as EC2*Buizel or FY*Nohtaed~. Flying Yoshies is looking for more members.
Using SZS Modifier and trying out Camera Tracking. (I.E VFX)

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11-05-2009, 03:05 AM
  #846 (permalink)  
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^^ Read the post by Mr Bean above me, you'll see why.
 
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blame is on the la-, a- a- a-, a- ag.

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11-05-2009, 03:18 AM
  #847 (permalink)  
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QUOTE:
Originally Posted by Chadderz View Post
Nintendo actually uses a wide vareity of formats which are good for different jobs (if you're interested, the format is displayed at the top when you view a texture). Basically, it depends on the format as to how detailed it will be. Some formats use 'pallets' although these are not supported by the importer at present. The main format used is CMPR which is a little bit like jpeg in that it generalises each 4 by 4 pixel block and encodes that. This can cause some loss of quality but the SZS Modifier tries its best. Most other formats will lose quality, but they are less frequently used. Unfortunately, thats just the way it is and although I could change the texture's format, it would have the same amount of data, so the better the quality, the smaller the image. Sorry for any pixilation this causes.

For the moment my server is back up again, but the electricians didn't show, so it may go down at some point again.

As for the course creator I'm sad to say I'm a bit bogged down with work already from school, so I will probably not get chance to have another look before the weekend. Sorry everyone but you'll have to wait a bit longer.
I see. Well, it's not that big of a deal. Although the loss of quality is very clear, it's not enough that it ruins the whole cause. The main reason I was asking is because I changed the colors of the wigglers on Maple Treeway, and the spots on the sides of their bodies were greatly pixelated.
I never knew the modifier displayed what format used. Now, I'm curious as to what it was.

Oh, darn... Well, we've waited this long; a few more days won't hurt.
 
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is playing 'Digimon Racing'

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11-06-2009, 01:26 AM
  #848 (permalink)  
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QUOTE:
Originally Posted by WiiFan2012 View Post
^^ Read the post by Mr Bean above me, you'll see why.
I meant that as in.. What models in Wii Fit Plus are useful in MKW? Wii Balance Boards replacing pipes in Luigi Circuit?
 
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^^^^^^^^ Seen online as EC2*Buizel or FY*Nohtaed~. Flying Yoshies is looking for more members.
Using SZS Modifier and trying out Camera Tracking. (I.E VFX)

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11-06-2009, 01:48 AM
  #849 (permalink)  
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Or replacing bikes with something else.
 
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semi-pro at short tracks

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11-06-2009, 03:33 AM
  #850 (permalink)  
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Use the Island lap running track as a MKW track?
 
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WGM 9th Australasia, 1st New Zealand!!!!
^Former*

VR=~8500 BR=~5000
2 stars overall
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