QUOTE:
Originally Posted by Chadderz
Nintendo actually uses a wide vareity of formats which are good for different jobs (if you're interested, the format is displayed at the top when you view a texture). Basically, it depends on the format as to how detailed it will be. Some formats use 'pallets' although these are not supported by the importer at present. The main format used is CMPR which is a little bit like jpeg in that it generalises each 4 by 4 pixel block and encodes that. This can cause some loss of quality but the SZS Modifier tries its best. Most other formats will lose quality, but they are less frequently used. Unfortunately, thats just the way it is and although I could change the texture's format, it would have the same amount of data, so the better the quality, the smaller the image. Sorry for any pixilation this causes.
For the moment my server is back up again, but the electricians didn't show, so it may go down at some point again.
As for the course creator I'm sad to say I'm a bit bogged down with work already from school, so I will probably not get chance to have another look before the weekend. Sorry everyone but you'll have to wait a bit longer.
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I see. Well, it's not that big of a deal. Although the loss of quality is very clear, it's not enough that it ruins the whole cause. The main reason I was asking is because I changed the colors of the wigglers on Maple Treeway, and the spots on the sides of their bodies were greatly pixelated.
I never knew the modifier displayed what format used. Now, I'm curious as to what it was.
Oh, darn... Well, we've waited this long; a few more days won't hurt.