This guide is aimed at newer players and most of the strategies I write about many of you will already know. However, there may be some things that you are not aware of so this may be worthwhile reading even if you're an experienced player.
Welcome to the Teamwork Development Guide (or TDG). In the TDG I will be writing about different strategies which you can use in Clan wars to help give your team the extra boost. If you have any suggestions to add to the TDG, please feel free to comment and I will try to include your ideas.
So without further ado:
Blue shells are notorious for ruining a perfect frontrun, and with this, they are very useful for giving your team that valuable 1st place spot. However, be sure that when firing the blue shell, that the opposition is in 1st otherwise you could severely hit one of your players. In additon, you do not want to be holding a blue shell for too long or you will end up falling behind as other pass you with shrooms, so if you know your players are going to keep first, maybe try to purposely fall off as that you can get some better items.
In some cases, you will find that one of your teammates are in first place with a few shrooms to spare, this could be a good opportunity to realease your blue shell. It's always good to make sure your teammate can dodge blues, or this strategy will be pretty useless.
Extra tip: If you are going to throw a blue shell at your teammate who has a shroom, consider throwing your blue in such a place that it will hit your opponents on it's journey.
Having the ability to shock opponents off the course, makes the shock easily one of the most valuable items in clan wars. A player can only recieve the shock when they are in last place and players can only get the shock if there are 6 or more players. If you happen to get the shock, here are some of the thing you should do:
-Wait for your teammates to get items to dodge the shock (Stars or Bullets).
-Wait for your opponents to be at a position where the shock could make them fall off (E.g. whilst they are in a glider cannon).
-Chain with another set of item boxes, this way you can get some more speed items to catch up/ gain a lead.
-Allow teammates using stars to chain at boxes so they can get into first with good items such as triple shrooms.
-Make sure that opponents are not in stars or bullets.
The best shocks will do most, if not all, of these thing.
So I have a star/ bullet and the opponent has a shock, what do I do?
Well there are three things to think about
-Is the opponent going to shock when my tememates are in a vulnerable position? If so, then consider using your item when your teammates are at that position, forcing your opponent to not use their shock.
-Is the opponent going to wait for their team to get a dodge? If so when the opponent uses their dodge, use yours at the same time, preventing them from having an advantage. Sometimes I prefer to wait a second or so to trick the opponent into thinking I'm not going to use my dodge, so they might accidentally give me one aswell. Keep in mind that this strategy is far more effective if you are ahead of the opponent who has the dodging item.
-Is the opponent going to chain their shock to get another item? This one is the most simple, but the hardest to pull off. Firstly, know where the item boxes are and then use your star/bullet once they get close to the boxes. (Tip: if you have the shock on Koopa Cape, consider chainig at the boxes at the stream, the boxes there are random so the person with the dodge cannot predict when you will use your shock).
Stars and Bullet - Natural born killers.
This one is simple. If you have a star or bullet, either wait for a shock, or use it to smash into opponents. Be sure not to hit any of your teammates though
. In addition, when using a star, consider chaining at another box so you get either shrooms for an extra lead, or protection from opponents who will throw red shells once your star runs out (Credit to Woutertje).
Red shells follow players until they make a successful hit, or they hit another item (bananas, green shells etc.) so they can be very useful when taking our opposition, but can equally do a lot of damage to a teammate. Only try to use red shells when you are sure that they wont hit a team mate. Equally, avoid holding a red shell behind you when know your team is behind you. If your teammate has reds and your opponent is in front of you, you should go wide so your teammate reds the opponent, this is only effective if the opponent has no protection (Constantine).
Green shells and Bananas
These are your main forms of protection, and you will usually get these a lot in first place. Although they are less of a threat, these items do as much damage as red shells. The only thing that you could possible to hinder your team with these items are to hit your teammates with them, so try to avoid doing that. As with red shells, avoid holding these items behind you as they can hit your team if they are close by.
An item for protection and deflection, the tanooki has a lot of uses when trying to give your team the advantage. The tanooki tail is perfect for hitting close range opponents. However the tanooki tail is rivalled only by one item: Triple Red shells! Players can use a red shell forcing oyu to use your tanooki, then silently waiting til it runs out, then firing another red straight into your butt. However there are two solutions:
-Allow the red shell to hit your tanooki making it disspear then chain at a close box before the other shell arrives
-Stop and hit the opponent with your tanooki, which both damages them and destroys all their remaining shells. This comes with risk however, as the opponent may avoid your tanooki, costing you a well-earned place.
Explosive, huge range and very deadly. Bombs are easily one of the most powerful weapons in the game.Whether you are making skillful snipes or throwing them backwards in unavoidable places, bombs are always open to taking out more than one person, so be careful to not hit your team.
Here are some really nice places to leave some bombs:
-The bridge on Maple Treeway
-The end of any cannon
-The small cave after the shortcut on Rosalina's Ice World
-The narrow path on Daisy Hills
-The straightway on Shy Guy Bazaar
-The tight route on Shy Guy Bazaar (Woutertje)
-The glider pad on Mario Circuit (and Mario Citcuit 2)
-The shortcut on Luigi's Mansion
-Anywhere on SNES Rainbow Road
-The bridge on DK Jungle
-The glider shortcut on DK Jungle
-The small underwater section on Piranha Plant Pipeway
-In the final shortcut on piranha Plant Pipeway
-The glider on Wario's Galleon/Shipyard
-The first glider on Rock Rock Mountain
-The boost pads on Rock Rock Mountain
-On the final turn of Neo Bowser City
-On the final turn of Bowsers Castle
-On the glider on Bowser Castle 1
-On the final glider on Kopa Troopa Beach
-In the shortcut on Coconut Mall
-In the small pathway after the table room on Daisy Cruiser
-At the glider shortcut on Dino Dino Jungle
-On the waterfall on Koopa Cape
-The small passage way after the lasers on Airship Fortress
-And finally, in your opponents face (anywhere)
Finally, as bombs have a large range, why not take out multiple opponents in the process? This can greatly increase your teammates scores and deplete your opponents.
Roles within your team (credit to >Zorro<)
A successful team isn't just made up solely by frontrunners. As I bet you all know, Mario Kart 7 is notorious for throwing countless blues into the game and tossing out deadly shocks to your opponents. So a good team will have members all over the field both defensively and offensively.
A successful team should have the following:
Frontrunner: These are the guys (or girls) who get all the glory, who collect all the points. These guys will have extensive training on time trials and will need to be secured my other members of the team.
Disrupter: These are the offensive people who allow the frontrunner to get the essential lead. These people do all they can to attack the other team. They will have excellent item use and considerable lines so they can keep with the main pack of players
Blue/Shock holder: These guys are the team's angels in disguise. They will secure that your first place isn't blow off and sent down into a lonely 8th. From first glance they seem like the worst players, and they will never get the most points, but it's because of these players that your team get those top spots. These players need to be specialists in the art of teamwork and item use; knowing when to shock and when to throw the blue so that it will hit your opponent in 2nd place giving you top 2/3 positions.
Thanks for reading, and please feel free to imrpove on what I have said and I will make sure what you have said is embedded into the thread along with credit. I hope you take away something from this. :D