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Old 06-03-2012   #1 (permalink)
More a creative technican than a designer.
 
Wiimm's Avatar
Default I need help for my OBJ-to-KCL converter

Hi,
I'm on the way to write an OBJ to KCL generator (see my tools). In the last days I have played and optimized the algorithms. And now I need your help to finish my test series:

I need your original (not modified) OBJ export file made by "3ds Max" or "Google SketchUp" or any other 3D tool. Additionally I need a second text file with KCL flags assignments like:
Code:
 # Comments begin with a '#'
 
 GroupName1 = 0x1234         # hex number with flag value
 GroupName2 = f(0x12,0x345)  # separated type and variant
 GroupName3 = -1             # don't use this group in KCL

 # wildcard are also possible

 road*     = 0x1234
 wall[1-9] = f(0x12,0x345)
 *xyz*     = f(0x12,0x345) # multiple usage of '*'
 *         = -1            # * all others

 # be sure to prefix hex values with '0x'
Please select and send me tracks, that are public available and that are nearly KCL glitch free (otherwise it's hard to compare the results). Best ist, to put it together with the SZS file to avoid mismatches. At the moment I test with AndyK track "SNED Koopa Beach" and it works fine. But now I need more ....

Wiimm
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Old 06-03-2012   #2 (permalink)
WIP: GCN Daisy Cruiser
 
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Here you go.

N64 Toad's Turnpike (RC2):
old_highway_64_rc2_src.zip
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Old 06-03-2012   #3 (permalink)
WIP: GCN Daisy Cruiser
 
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Oh, and here are the rest.

GCN Mushroom Bridge (RC1):
old_nokonoko_gc_rc1_src.zip

GCN Mushroom City (RC1.2):
old_patapata_gc_rc1.2_src.zip

GCN Luigi Circuit is missing because its source files were scrapped.
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Old 06-03-2012   #4 (permalink)
More a creative technican than a designer.
 
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@Torran:
Thanx. btw, nice group names

@All:
Need more ....
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Old 06-03-2012   #5 (permalink)
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@Torran:
Turnpike works perfect!
But 2*Mushrooms fail because of the small world (X,Z=-4000..+4000) Please tell me a scaling factor!
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Old 06-03-2012   #6 (permalink)
WIP: GCN Daisy Cruiser
 
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QUOTE:
Originally Posted by Wiimm View Post
@Torran:
Turnpike works perfect!
But 2*Mushrooms fail because of the small world (X,Z=-4000..+4000) Please tell me a scaling factor!
Oh right! I completely forgot that back then I was using scales.

Um...I think it was by 100.0. Sorry about that.
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Old 06-03-2012   #7 (permalink)
More a creative technican than a designer.
 
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QUOTE:
Originally Posted by Torran View Post
Oh right! I completely forgot that back then I was using scales.

Um...I think it was by 100.0. Sorry about that.
Time to implement the scaling and rotating functionality, the options are already there since kmp scaling. And 100 were my guess.


EDIT:
The factor is 50.0!

Last edited by Wiimm; 06-04-2012 at 05:09 AM.
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Old 06-04-2012   #8 (permalink)
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@Torran: 3x but with some issues.
M.Bridge: The shortcut has some KCL glitches and the cannon doesn't work correct.
M.City: Have you given me RC1? It's only a feeling (because of missing offroad at the small way).

Have you edited the KCL after import?

P.S.:
I can send you the new tracks or you can wait some days and make the test by yourself.


EDIT: @all again
Please send me more test files (see first post). It's good for all CT makers if the KCL creator is bug free.

Last edited by Wiimm; 06-04-2012 at 11:32 AM.
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Old 06-04-2012   #9 (permalink)
WIP: GCN Daisy Cruiser
 
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QUOTE:
Originally Posted by Wiimm View Post
@Torran: 3x but with some issues.
M.Bridge: The shortcut has some KCL glitches and the cannon doesn't work correct.
M.City: Have you given me RC1? It's only a feeling (because of missing offroad at the small way).

Have you edited the KCL after import?

P.S.:
I can send you the new tracks or you can wait some days and make the test by yourself.
I must have made changes to the kcl flags without documenting it, my bad. Most of the glitches are my fault anyways due to bad collision design on my part. I think your converter should be alright.



Now then, I should really get to updating my old tracks...
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Old 06-04-2012   #10 (permalink)
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Hmm, it seems a very nice project, I hope you'll release it soon
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