I know you're not a master at Smash or anything (ok, I don't know, I just suppose you aren't =P), I was just asking if that list of Neutral, Counter-pick and Banned stages was already something officially accepted on the Brawl tournament world or something that you thought out. The commentaries were obviously yours, but the definition of each stage wasn't that clear to me... sorry, I will read more carefully next time =)
Well, anyway, seeing your reply I understand better your choices now. It makes much sense.
But on Port Town Aero Drive there is a moment when the cars come from the side of the screen and I don't believe you can see them coming (unless you decor the stage or something), and at the moment the cars are passing by you can throw your enemy on track too (like the fish thing), the ones with short jumps (like Link and Ganondorf) have a really tough time there. But this is what defines a counter-pick anyway (and this moment is really short), so ok, I understood the choice.
I didn't know that Frigate Orpheon thing, I can see it not being neutral now. I thought that the flip was simple to avoid because of the siren and the effect was not that much of a problem..... but an instant kill is a big problem for sure.
Just one more thing. You said that the free ammunition on Distant Planet (and other stages) is a bad thing..... I didn't get it (yeah, I'm not that smart =P). I mean, most characters on the game already have free ammunition (projectiles), why having it on a stage is a bad thing? It's not even a powerful one. Giving projectiles to characters that doesn't naturally have a projectile attack is unfair? Is that it?
And thanks! Any time you need a person to disagree with you I will be here ^^