QUOTE:
Originally Posted by UKE]bertie
people are taking the use of items way too seriously and claiming that this is the reason they cannot win. People who are skilled at using items is part of their total skill of racing. yes, a blue on the line isnt exactly skill, but alot of items are and if you are the best racer, but cannot dodge or use items... u are not the complete racer... racing is more than just time trials with 11 other people.
the so called 'randomness' is part of the game, without it... it would be pointless having a tournament, comparing TT scores would do the same job. If a team is just that good, they should be fast enough to deal with any randomness, if not, they aren't as good as they think
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This is NOT the case. In a matchup on any course, for the best teams, the TT records are ALL going to be within 5-10 secs of each other at the largest difference. That is one blue shell and one bullet bill. If you think about all the power items that come into play...
Simply, in my opinion,
skill cannot close the gap of item luck in this game, simply because the gap has become too large in this version of Mario Kart. If two people are racing and they do their time trial records, all it takes is one blue shell either way to put the other racer out of the game.
In a dense race between teams of similar skill, the people in the back are getting triple boosts, golden shrooms, bullet bills, stars... they will kill the teams in front and take the lead. And it seesaws. Even with the greatest skill, you cannot get a solid enough lead to deter the effects of these items except on the longer courses, which are few and far between.
Therefore, I am in favor of a reduction to a 3v3v3 max. This will reduce the number of power items, and therefore reduce the amount of luck that effects the outcome of a race. With less insane items, more strategy will be used with them instead of powering mindlessly to the front.
I agree that skill in using items is important, but no one needs skill for a blue shell, a bullet bill, a mega mushroom, or a star, and you know it. With less players, item strategy itself actually becomes more important. There is a balance though; too few players, a 1v1 or 1v1v1, and it also comes down to luck. The teamwork of a 3v3v3 is within this balance.